So this morning, my Indiegogo Campaign went live. 😀 I am very, very (very) excited!
The card game I’m raising the money for is, if you don’t mind me saying, a ton of fun and a great game to play with friends. You should totally go check it out. The video and post explain the basics of the game, but for those who want a little more detail, the rules are as follows:
My apologies to anybody who was looking forward to more of my posts (all none of you?). My little card game has turned into an almost full time endeavour trying to get it up off the ground. I found an artist that I really liked, but it seems he isn’t going to be able to make the full time commitment that I would need. #sadface
So I love playing board/card games. I adore Munchkin, Gloom, Smallworld, etc. (and I have to admit that other than Munchkin, I was introduced to most of the games I now love by Wil Wheaton and his web-series Table Top on Geek & Sundry) On the weekend the hubs and I were playing the now out of print Three Dragon Ante. I thought it was fun, though kind of time consuming.
Which isn’t to say other games aren’t, but I felt the time/enjoyment balance wasn’t, well… balanced. I much prefer games like Gloom and Munchkin. Which got me thinking…
In addition to story ideas, every now and then I get an idea for a board game. And because I love Gloom just so freaking much (I have all but the house expansion pack, because the reviews weren’t very good for that one…) the idea I got was another story building card game. Except not so “depressing”. (Note: if you don’t end up laughing while playing Gloom you’re doing it wrong)
Fantasy worlds come in many varieties, from the “hard core” medieval-simulation school to the more fanciful realms of high fantasy, with alabaster castles and jewelled gardens in the place of the more traditional muddy squalor. Despite their differences, these share a vital common element: ordinary people. Most realms of fantasy, no matter how baroque or magical, cannot get by without a supply of ordinary farmers, merchants, quarrelling princes and palace guards. Clustered into villages and crowding the cities, they provide the human backdrop for adventure. (S. John Ross)
If you’re looking for this sort of information then you’re going to be most likely to find Ross’ original “Medieval Demographics Made Easy” or one of the numerous articles and generators based on his work. For example, this particular one seems to be of a slightly higher quality than some of the others out there -and I just like how it looks better.
Still, if you want to do the work yourself, but are just lazy enough that you don’t want to read the entire Medieval Demographics Made Easy article, then allow me to distill it for you.