Remember earlier this month when I was talking about coming up with character backgrounds? And I said I was going to get my wonderful hubby to whip one up for me? Well, he did! (My husband deserves love and recognition and calorie-free baking for the rest of his life)
Unfortunately the site I can host it at doesn’t like us, so the generator won’t be functional until Monday(ish) when the server admin is able to take a look and see why it isn’t working online (because it works offline for us). So… here is the wonderful, amazing, Character Generator… that won’t be working until Monday or Tuesday >.<
It’s not super pretty, but I think it’s pretty dang comprehensive and effective. What more might you possibly want from a Character Generator? (Let us know if you have suggestions and I’ll see if he’s willing to include more awesomeness)
So, now let me plug some of my all time favourite generators while we’re talking about it.
Now, these aren’t in any particular order, and most should be listed on my ‘Inspiration‘ page.
Chaotic Shiny has a bunch of generators. Some I find to be more useful than others. I tend to use the civilization, tavern, and simple character generators the most. Though you really should explore all of them.
This next one, the City & Town Name Generator, is super useful with naming places or picking a random locale to set a story. You pick the number of results to generate and a country and it lists actual place names. Unless you only care about which country you’re setting your story, I’d really only use it to name places in a fictional world. Still, useful and a little bit entertaining.
This City Generator comes up with the details of a city for you, not just the name. It also has a bunch of variables you can play with to tweak the city it generates. This is a super useful feature to me, as in a lot of generators you really only say how many options to create. Which sometimes leaves you generating over and over again because things just aren’t quite what you need or want. Of course, you can also just select ‘random’ for all the options if you really want something and don’t care what.
Now donjon has several generators that I like to play around with. I frequently use the fractal world generator, random dungeon generator, and random inn generator. Those are my three favourites over there, but some of the others are pretty great too.
Now I’ve never bothered to learn how to work with the advanced options of this Fantasy Name Generator, but the simple interface does what I need. It generates a slew of choices and I pretty much just scan through real quick until I see a name that I like. Obviously, this is usually what I use when I’m not picking names based on their meaning.
Fairly recently I started using the NPC Generator for D&D purposes. Made it so much simpler to populate the sandbox world I’ve created for my players. But that isn’t to say you can’t use it to create some characters or character ideas for your writing. At least, for medieval/fantasy type stories.
The generators I first started using were over at Seventh Sanctum. Admittedly, I don’t use them very much any more. I find that they can be overly simplistic and repetitive. Still, they are good for ideas and when I’m feeling silly. While I might not use these generators as much, I still recommend people check them out of they’re needing inspiration.
I also really enjoy the Doomsday Book’s Medieval Demographics Generator. It requires a bit more fiddling and input than most standard generators, but it gives you some rather important information about the world you’re creating. One thing that it doesn’t include is a military size calculation. So, here is one that I made. You can see a screen cap of it below.
To use it, you type in the total population of your country. Then the next three boxes are drop down menus to select comparable era, gender ratio, and general environment. Once done, everything else calculates for you! 🙂 The number of settlements don’t quite match up with the number calculated by the Doomsday calculator I linked up above, but it’s close. I also formatted it so that it would print landscape style with narrow margins, but… I know that some printers have different margin allowances, so make sure you check the print lines if you want to print yours off.
What are your favourite generators?
And for those who are interested, here is today’s excerpt:
Taking her usual window seat, she placed the small stack of books she had selected on the floor beside her. With the beginning of an idea starting to form, she had selected two treatises on policy making, and one book on the social standing and political change. Not wanting to dive immediately into the incredibly dry sounding ‘Elgovina Policy Makers of the Past 300 Years’ or ‘A Policy Maker’s Guide to Eliminating Legal Loopholes,’ she cracked open the third book. Its title was written in curling script that had so many loops and swirls she had originally had problems reading it.
The first page of ‘To Defenestrate Or Not: A History of Social Change In Elgovina’ was an incredibly detailed map of the country. Like the map she had been shown in Onan’s office, the one in the book was marked with a series of expanding and shrinking areas. Each dotted border was in a different colour, though the key at the bottom of the page listed dates that meant very little to her. Things like 234 SA, 179 TA, or 316 FrA. Flipping forward past the table of contents, she settled in with the book’s introduction.
Before the Elgoff family carved this magnificent country out of the remains fallen empires, the West Continent (as we were known then) was controlled in six parts. A rough time line from the discovery of the West Continent by Beryladia’s Naval Explorers puts the fall of the first major power some sixty years after, in the 234th year of the Second Age. The collapse of the sixth power marked the end of the Second Age and beginning of the Third. Though there is some debate on how to label this period, it is generally agreed that in the 405th year of the Second Age, the last major power of the West Continent fell. It was not until the 179th year of the Third Age that a new power was able to form from the chaos that consumed the West Continent.
Historical accounts from the 200th year of the Third Age on, and the start of the Fourth Age are notoriously hard to reference as the Fourth Age was not officially recognized until what is now called the 316th year of the Fourth Age. This change marks the date that Elgovina took almost complete control of the West Continent (all save for the barbaric and mountainous country known as Asdarant). The Fourth Age was retroactively declared to have started when the Elgoff family first formed their nation, as the records were progressively dated according to Elgovina’s calendar as their influence spread. This puts the end of the Third Age in the 211th year. All dates in this book utilize the now official dates of the West Continent’s history. Any excerpts or sources that reference other dating systems will include a bracketed year that corresponds to the date it most likely means in the official system.
This book will explain the rise and fall of the several powers that preceded Elgovina briefly and with only a minimal amount of thoroughness. The primary focus is on how Elgovina was formed as a country and how its social structures have changed over the years, with a special focus on the times when the Elgoff family’s power has come under question. Further, an analysis of the failings of each system will be detailed next to theoretical suggestions on how such systems might have been modified before the problems experienced threatened the stability of the country.
Remember you can read the chapters as I finish them over here. (And just an FYI, that excerpt there is from Ch. 6 but as I haven’t finished that chapter yet you can only read up to Ch. 5)